EVE: Conquests Board Game
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Item #: 11026
Our Price: $74.99
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Description 

EVE: Conquests is a strategy board game for 2-4 players set in the EVE Universe. Players assume the role of the four major factions in EVE and set out to prove their superiority by means of galactic domination. Their conquests require them to play the political landscape in EVE which often leads them to war on those who defy them. Garnering the influence necessary requires tact and strategic management of resource in all spheres of operations. It takes about 120 minutes to play the game to completion.

This game includes:
  • A fold-out board with a map of the EVE universe, the political landscape and the innovative “Action Wheel” that keeps track of players’ activities
  • 4 Different factions from which to choose.
  • Almost 400 sculpted game pieces, high quality poker-sized chips, resource tokens, outposts and headquarters.
  • 63 Region cards that form the political landscape, making every game unique.
  • 99 Cards.
  • 30 Custom designed combat dice and 2 dice pouches.

The EVE Universe

EVE is a hard-core sci-fi setting, ruthless, cruel and cold. Set twenty thousand years in the future, the game world presents a human race straining at the boundaries of its own nature. Massive empires have risen to envelop vast areas of space, aiming to shape the universe according to their vision of humanity’s future.

For more information about the EVE Universe, visit EVEOnline.com.

Reviews

Average Rating: (based on 3 reviews)

Showing 3 Reviews:

by Monk Fish
on 5/25/2009
Beats the crap out of risk.
My local store has this game in as an open customer copy, so I was able to sit down and try before I buy. I agree with the previus review that suggested its a wee bit intimidating when you first look at it (they could of made the page numbers more legible).

At anyrate, the first round for 3 people took around 1.5h's, as you would expect with any new game and interuptions from around the shop.

Anyway its easyer to list what I like and dislike about the game than yak for ever.

Pro's
*The game has a time line and forces you to plan a head.
*There is many diffrent ways to win the game, and this leads to many diffrent ways to play.
*Once you have been threw a full round, its really just seeing 'what else can I do' as you continue your first game.
*The board is nice and shiny, and seems quite durable, happens to look like EVE-Maps 2d :)

Lowside:
* Needless to say the price may well put you off.
* I think quality counters is going a bit far, yes the cards are good, and most of the counters are very nice, however the 'home base' models are cheap and look it (you only have one each anyway). I hope they relise super detailed ones :) and ceramic counters :) as a delux upgrade.

Overall, its a game with quite a bit of re-playability, and handy when you have pals over. The game give you a feeling of progress right the way threw, and suits base builders, explorer's and PvP'ers alike, although I suspect you can not really win with out a mix. Did I mention the combat system? very clean and more intresting than I have 2 dice and you get 1... its almost like poker.

Overall I gave this 4 stars out of 5, because its well above average for this type of board game (ie: Warcraft, starcraft, doom.....board games), and you don't need to know Eve to enjoy it. It did not get 5 because, when you give 5 you can not go higher. (If I was to rate Risk 2150, it would get 3 (average) maybe 2.5 as its replay value is lower. This game has much more to offer at the same price.
by Kevin
on 5/21/2009
Dynamic gameplay at its best!
I received this game yesterday and immediately took it out with some friends who also play EVE. One thing I must say, from reading the manual this game seems complex as hell, and the more I read the more excited I got. Also somewhat confused. However, that was alleviated once the gameboard is setup, and you follow the setup guides and look at how the first round is played. After that, the rest of the game pretty much gives itself and you can completely immerse yourself in the EVE universe, fighting for the regions (sovereignty anyone?). But one of the things that made this game truly great is that the player has full control over everything. You get three different kinds of turns that each have their own actions, and by allocating resource points you get by placing outposts on regions, you can control and plan when your next turn will take place. 
This gets rid of the classic "The starting player has an advantage" type deal, since the turns will always shift around, and the player has to plan when he wants which turns, in order to take advantage of them in the best possible way. This, also keeping in mind what the other players might decide to do with their turns, and the outcome of the regions that get captured, which is another fully dynamic element of the game.
My first game was rather short, so we just exactly managed to span out the entire map, but I can imagine the fun really starts once you get to fight for the territories and try to claim and reclaim regions from your enemies at a higher rate to get victory points.
Obviously, I can't explain the entire game here, and I won't. But if I had to sum the game up in short, I'd say "Dynamic". It's the first time I've experienced a game with this many facets, (that also capture the eve universe nigh perfectly) and its force really comes to show after the first couple of rounds when you begin to see the effects of your earlier actions, and the consequences of your choice of turn placement, combined with the enemy's move.
Everything keeps refreshing itself and the game board is literally alive. That, combined with full tactical control by the players in all aspects of the game (aside from the chance based dice rolls, but even those have a great tactical element, since you get to choose the dies yourself).

It's by far one of the greatest games I've played because of this, and being set in the EVE universe just makes it better. With that said, it contains enough neutrality that a new player unknown to the EVE universe would be able to jump right into the game and still enjoy it. And I suspect they will.

About the game materials, it's of really good quality, and the artwork everywhere is brilliant. Easy recommend, buy it :)
by R. J.
on 5/20/2009
Very well done stradegy.
In Eve Online, people can play different styles without any one being overpowered.  In Eve Conquest, much is the same.  Will you send out agents to get a tactical advantage and control, or hold up, build your power?  Move fast with small armies, or become a lumbering juggernaut.  The board is very well made.  Is a very large board, so need a larger table, but is well designed, folds up nicely and made with good quality and thick!  With many different parts from where you expand, defend, what you place, it is all about balance and strategic planning.  But it also has the excitement brought by luck of the dice.

Now, there were only two small things that made it from being a great, from a good.  One is no little ship model.  Yeah, I know it isn't much, but little ship token or something would have been just the best ^.^

Second issue was a misprint on one of the game cards.  The game cards determine how long for terms, a misprint had the fast production taking longer than the large production.  While I caught it, it is an issue that causes a misbalance severely if not caught first.
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